However, the enemies and bosses have several dozen hitpoints at most, while your characters have even less, so this still makes all the difference. Since the combat is very low-number, these often only add a few damage points. * CriticalHit: Each character has a stat determining their likelihood of inflicting these. * CounterAttack: Choosing to guard sacrifices the ability to attack on your turn for a boosted Dodge chance and a counter-attack on the enemy's turn. Still, those rates would have made sense if the coins were ''silver'', not gold. Most things cost only a couple of gold coins a night at the Inn is 4, and hiring a mercenary is 8. ** Life Drain is a straighter example, as it drains 2 HP from the caster, but transfers 3 to its target. * CastFromHitpoints: "Death Nova" spell is a unique example, as it deals twice the caster's '''missing''' HP in damage. Thanks for your patience and your feedbacks,'''Crowntakers''' is a November 2014 as well. The next patch (1.1) will focus on balancing and it will feature few cool things. Fixed a spelling mistake in the french Theogal description. Fixed a bug that resulted in the sound and music preferences not saving from game to game A fix concerning a freeze linked with units overwatch. Same while pressing a keyboard input to disable the pad. The pad's activation will occur only after pressing a button on it to avoid hand pointer's display when player plays on mouse/keyboard while a pad is plugged. A fix concerning Overwatch and Guard mod animations which sometimes remain active on the battlefield. A fix concerning the Use button that appears while trading with a merchant. A fix that avoid your dead crew to level up. A fix concerning the Lord Wolf achievement. A trash icon will replace the hand icon on the five drop slots to clarify this UI's role. This one is focused on fixing technical issues :
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